AoeStats
← BearKing89

Black Forest

503943265Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 63m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1039
+14
🇺🇸 Franks · United States
948
+18
🇺🇸 Spanish · United States
928
+18
🇲🇽 Burgundians · Mexico
926
+19
🇲🇽 Hindustanis · Mexico
1008
-18
🇧🇷 Inca · Brazil
1000
-55
🇧🇷 Bengalis · Brazil
991
-17
🇲🇽 Armenians · Mexico
967
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,318 12:30 23:45 42:34 ⛏ Fish Boom FC
26 1,666 12:27 17:32 32:10 ⛏ Fast Castle
26 1,664 14:50 18:34 38:05 ⛏ Fast Castle
19 1,212 17:05 31:17 50:28 ⚔ Skirmisher Rush
16 1,003 13:31 25:31 30:47 ⛏ Fish Boom into Fast Imp
14 904 14:26 22:25 40:47 ⛏ Fast Castle
13 830 15:44 24:34 40:05 ⚔ Towers FC
9 543 13:52 23:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,555 19,346 31,430 3,010 94,341 101,439
35,115 20,243 25,935 6,055 87,348 97,554
34,540 28,141 14,315 3,000 79,996 91,557
24,970 18,703 14,360 1,260 59,293 79,257
23,855 17,087 12,775 2,950 56,667 62,590
12,350 19,193 12,830 4,335 48,708 55,542
12,085 16,626 10,390 2,920 42,021 47,325
12,650 12,612 3,840 1,740 30,842 39,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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