AoeStats
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African Clearing

503943185Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1269
+8
🇲🇽 Mongols · Mexico
1140
+14
🇻🇳 Huns · Vietnam
1120
+15
🇺🇸 Burgundians · United States
1101
+17
vs
🇨🇴 Mongols · Colombia
1440
-26
🇧🇷 Inca · Brazil
1186
-16
🇨🇴 Maya · Colombia
988
-9
🇨🇴 Georgians · Colombia
757
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 1,707 15:18 30:21 43:42 ⚔ M@A into Scouts
32 1,388 12:25 26:31 — ⚔ Scout Rush
27 1,173 15:15 21:28 39:21 ⛏ Fast Castle
25 1,107 13:29 42:44 — ⛏ Fast Castle
22 947 15:29 22:35 35:20 ⛏ Fast Castle
21 922 13:12 16:51 31:33 ⛏ Fast Castle
17 732 15:55 35:23 —
8 362 14:18 30:51 — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,970 10,005 10,195 2,350 42,520 50,419
18,105 11,569 6,080 1,700 37,454 42,730
17,520 12,598 4,525 2,395 37,038 40,866
19,415 9,139 5,500 2,255 36,309 36,618
10,240 6,515 2,890 950 20,595 25,487
5,720 4,660 1,340 1,450 13,170 14,670
6,275 6,425 250 200 13,150 13,336
5,700 3,535 250 425 9,910 10,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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