AoeStats
← Barbaricci

African Clearing

503942823Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 66m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tupi · Colombia
912
+12
🇦🇷 Sicilians · Argentina
892
+13
🇨🇱 Berbers · Chile
882
+13
🇨🇴 Persians · Colombia
815
+17
vs
🇩🇴 Goths · Dominican Republic
891
-17
🇩🇴 Georgians · Dominican Republic
841
-14
🇩🇴 Persians · Dominican Republic
830
-14
🇩🇴 Mongols · Dominican Republic
745
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,521 13:33 26:22 44:27 ⚔ Scout Rush
24 1,556 12:36 18:02 44:31 ⛏ Fast Castle
21 1,410 23:48 39:46 63:04 ⚔ Drush into Archers
17 1,133 37:27 58:31 — ⛏ Fast Castle
14 911 18:05 25:34 — ⛏ Fast Castle
12 762 18:10 33:08 52:37
8 506 14:34 23:41 — ⚔ FC into Scouts
8 556 45:00 53:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,005 17,435 12,230 1,730 63,400 64,977
21,485 16,014 11,985 3,675 53,159 61,774
19,330 19,145 7,860 3,365 49,700 52,423
18,940 10,824 11,595 2,625 43,984 53,336
19,050 5,625 7,290 1,800 33,765 39,306
5,575 4,705 1,590 1,050 12,920 14,550
5,350 5,218 250 1,905 12,723 16,293
5,055 3,460 985 100 9,600 8,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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