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MegaRandom

503942579Analyzed
4v4 RM · 8h ago on Sep 3, 2026· 1m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1436
+4
🇺🇸 Khmer · United States
1111
+15
🇨🇴 Berbers · Colombia
966
+22
🇨🇴 Celts · Colombia
671
+86
🇺🇸 Poles · United States
1092
-18
🇺🇸 Sicilians · United States
1090
-18
🇨🇦 Shu · Canada
1083
-18
🇺🇸 Franks · United States
1072
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 91
Cr3wCo Persians
45 90
jsanchezg711 Berbers
45 89
WatzTheDeal Franks
20 40
17 33
n2844522 Khmer
13 26
MFSHYGUY Poles
9 17
moonmichael Sicilians
1 1

Resources

Player Food Wood Gold Stone Spent Collected
400 75 50 0 525 250
150 100 0 0 250 236
150 0 0 0 150 86
100 25 0 0 125 184
50 0 0 0 50 86
0 0 0 0 0 85
0 0 0 0 0 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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