AoeStats
← Nikolai Stavrogin

Enclosed

503942138Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 65m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bulgarians · Peru
884
+16
🇵🇪 Franks · Peru
877
+16
🇵🇪 Portuguese · Peru
872
+16
🇵🇪 Teutons · Peru
831
+18
🇦🇷 Franks · Argentina
957
-19
🇦🇷 Sicilians · Argentina
922
-19
🇦🇷 Maya · Argentina
835
-15
🇦🇷 Franks · Argentina
791
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,792 15:40 20:21 43:31 ⛏ Fast Castle
26 1,708 9:58 18:31 39:21
23 1,529 12:10 23:11 41:23 ⚔ Drush FC
23 1,486 10:20 25:43 48:57 ⚔ Scout Rush
22 1,421 12:45 34:00 52:03 ⚔ Towers FC
19 1,267 12:34 25:23 43:57
11 692 12:55 18:41 36:36 ⚔ Scout Rush
11 710 11:01 26:23 41:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,580 14,965 24,365 6,140 77,050 91,956
30,360 13,915 24,445 2,450 71,170 78,233
24,810 24,060 10,435 3,000 62,305 65,285
21,825 15,299 13,000 5,355 55,479 69,634
20,385 9,385 14,180 2,480 46,430 51,490
20,145 12,197 9,235 1,850 43,427 46,443
19,760 9,160 7,235 2,300 38,455 43,123
13,470 9,415 14,545 750 38,180 41,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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