AoeStats
← Eros

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503941965Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 53m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1251
+10
🇨🇴 Wei · Colombia
1135
+16
🇲🇽 Khmer · Mexico
1121
+15
🇦🇷 Malay · Argentina
1134
-14
🇦🇺 Tatars · Australia
1133
-14
🇨🇫 Spanish · Central African Republic
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,148 10:43 24:49 48:51 ⚔ Archer Rush
40 2,151 11:55 24:12 41:52 ⚔ M@A Rush
39 2,088 11:15 15:03 43:00 ⛏ Fast Castle
32 1,728 11:02 16:27 33:17 ⛏ Fast Castle
28 1,499 13:42 16:57 44:26 ⛏ Fast Castle
26 1,373 13:07 22:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,580 16,149 12,935 3,700 68,364 79,952
16,140 19,455 13,615 945 50,155 52,817
23,655 17,095 6,520 2,300 49,570 54,597
17,430 16,043 5,680 2,660 41,813 44,309
14,600 12,180 7,790 1,625 36,195 41,966
15,605 12,751 6,035 870 35,261 40,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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