AoeStats
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Arena

503941660Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 20m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1022
+14
🇺🇸 Franks · United States
997
+16
🇺🇸 Bohemians · United States
968
+17
🇲🇽 Gurjaras · Mexico
958
+17
🇭🇰 Persians · Hong Kong SAR China
1027
-18
🇨🇱 Koreans · Chile
1008
-17
🇮🇩 Khmer · Indonesia
968
-15
🇺🇸 Turks · United States
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 970 10:38 14:44 ⛏ Fast Castle
31 636 10:52 14:55 ⛏ Fast Castle
29 589 9:34 18:09 ⛏ Fast Castle
24 481 10:21 14:55 ⛏ Fast Castle
23 460 12:00 17:03 ⛏ Fast Castle
17 353 13:02 17:21 ⛏ Fast Castle
17 340 11:07 16:07 ⛏ Fast Castle
17 349 11:10 16:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,870 2,895 1,150 100 8,015 8,461
4,225 2,880 250 200 7,555 7,761
3,800 3,295 200 200 7,495 8,047
3,650 2,521 250 845 7,266 8,477
3,475 2,875 200 300 6,850 7,177
3,375 2,240 480 650 6,745 7,113
3,600 2,390 250 200 6,440 7,540
3,450 2,275 250 100 6,075 7,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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