AoeStats
← Esteban VII

African Clearing

503941479Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 39m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
946
+16
🇨🇱 Sicilians · Chile
946
+16
1000
-58
🇺🇸 Franks · United States
886
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,155 14:32 25:58
29 1,166 13:04 25:38 ⚔ Scout Rush
16 643 13:07 28:29 ⚔ Towers FC
16 644 17:08

Resources

Player Food Wood Gold Stone Spent Collected
8,605 7,889 3,825 1,600 21,919 24,302
7,835 5,306 1,570 1,825 16,536 17,416
7,770 3,685 3,645 200 15,300 16,600
4,265 2,965 50 325 7,605 10,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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