AoeStats
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Enclosed

503940995Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 5m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1240
+11
🇨🇴 Wei · Colombia
1119
+16
🇲🇽 Khmer · Mexico
1105
+16
🇦🇺 Tatars · Australia
1149
-16
🇭🇰 Franks · Hong Kong SAR China
1113
-14
🇲🇽 Celts · Mexico
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 378
48 269
47 268
43 244
41 230
35 199

Resources

Player Food Wood Gold Stone Spent Collected
1,150 150 50 0 1,350 1,257
950 250 0 0 1,200 1,456
950 50 0 0 1,000 1,055
650 250 50 0 950 870
650 225 0 0 875 660
550 175 0 0 725 788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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