AoeStats
← Manzur1995

Arabia

503940934Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 80m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
908
+15
🇲🇽 Spanish · Mexico
898
+15
🇪🇨 Britons · Ecuador
888
-15
🇺🇸 Celts · United States
886
-42
Player eAPM Actions Feudal Castle Imperial Opening
37 3,006 12:56 20:04 36:21 ⚔ Drush into Skirms
27 2,176 12:43 17:09 38:18 ⛏ Fast Castle
25 2,011 10:44 23:07 49:35 ⚔ Archer Rush
11 925 12:06 24:13 37:26 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,250 21,157 20,825 4,055 88,287 88,500
28,795 28,383 22,800 6,380 86,358 113,425
18,870 18,523 13,870 2,950 54,213 54,236
23,300 21,521 6,235 1,750 52,806 67,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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