AoeStats
← MataLokas4216

Arabia

503940765Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 34m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
917
+12
🇵🇦 Magyars · Panama
911
+12
🇨🇴 Poles · Colombia
849
+14
🇲🇽 Georgians · Mexico
830
-13
🇲🇽 Aztecs · Mexico
819
-13
🇲🇽 Koreans · Mexico
811
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,498 10:35 21:29 ⚔ Scouts into Skirms
28 941 11:36 24:05 ⚔ Scout Rush
27 909 10:49 17:23 ⛏ Fast Castle
22 735 9:27 20:56 ⚔ Scout Rush
18 605 10:59 23:25 ⚔ Archers into Skirms
16 548 10:07 20:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,090 11,765 2,295 650 25,800 27,017
11,245 6,919 2,620 755 21,539 25,630
6,700 6,610 3,285 100 16,695 19,890
7,555 5,754 1,855 200 15,364 17,769
5,030 4,160 1,885 650 11,725 15,466
4,345 2,515 840 650 8,350 10,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.