AoeStats
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Arena

503939920Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 69m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
680
+20
🇲🇽 Saracens · Mexico
675
+20
🇦🇷 Spanish · Argentina
597
+23
🇲🇽 Persians · Mexico
596
+23
vs
🇺🇸 Japanese · United States
863
-88
🇺🇸 Spanish · United States
749
-50
🇺🇸 Britons · United States
733
-29
🇺🇸 Khmer · United States
733
-29
Player eAPM Actions Feudal Castle Imperial Opening
24 1,661 11:30 23:37 33:34 ⛏ Fast Castle
24 1,684 9:55 22:43 39:23 ⛏ Fast Castle
19 1,305 13:26 19:03 39:58 ⛏ Fast Castle
19 1,344 11:38 22:15 48:53 ⛏ Fast Castle
17 1,189 13:22 20:21 34:14 ⛏ Fast Castle
15 1,038 13:13 21:18 36:55 ⛏ Fast Castle
14 941 11:54 19:42 27:20 ◆ FC into Fast Imp
5 365 15:44 27:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,765 36,450 20,990 3,650 107,855 112,511
17,805 29,705 24,325 4,850 76,685 80,477
23,705 10,795 21,000 4,425 59,925 88,803
20,805 13,020 21,650 3,130 58,605 98,147
35,080 8,375 13,000 100 56,555 65,320
26,405 7,260 18,630 2,900 55,195 75,284
10,320 16,260 10,585 980 38,145 60,332
8,270 4,475 840 1,550 15,135 16,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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