AoeStats
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Black Forest

503939914Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 68m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
873
+13
🇨🇦 Bulgarians · Canada
873
+13
vs
🇵🇪 Britons · Peru
829
-13
🇧🇷 Huns · Brazil
797
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,009 13:18 22:40 38:46 ⚔ Drush
22 1,497 12:09 21:14 37:20 ⛏ Fish Boom FC
22 1,489 14:10 18:21 40:10 ⛏ Fast Castle
4 295 14:44 21:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,770 32,422 17,415 3,370 90,977 102,567
37,060 17,174 27,070 2,385 83,689 97,248
23,030 13,763 15,735 3,705 56,233 69,381
3,640 2,196 440 1,100 7,376 8,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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