AoeStats
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Nomad

503939858Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 64m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1306
+14
🇺🇸 Dravidians · United States
1280
+15
🇵🇪 Inca · Peru
1255
+17
🇺🇸 Khmer · United States
1225
+18
vs
🇦🇷 Vietnamese · Argentina
1361
-20
🇦🇺 Japanese · Australia
1281
-17
🇧🇩 Chinese · Bangladesh
1237
-15
🇨🇱 Mongols · Chile
1188
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 4,128 13:32 17:29 49:29 ⚔ Fish Boom FC into Towers
63 4,036 14:49 24:51 39:58 ⛏ Fish Boom FC
44 2,821 12:18 17:26 — ⛏ Fish Boom FC
42 2,675 14:13 18:18 46:53 ⛏ Fish Boom FC
40 2,541 11:59 16:13 38:12 ⛏ Fish Boom FC
38 2,431 13:41 21:28 44:48 ⛏ Fish Boom into Galleys FC
20 1,279 14:37 30:52 — ⚔ Fish Boom into Towers
20 1,256 15:13 20:14 37:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,890 20,603 16,080 5,960 78,533 89,484
26,580 27,022 12,520 6,885 73,007 79,650
25,605 29,935 8,490 4,370 68,400 85,425
18,470 27,765 13,965 4,745 64,945 68,230
14,975 25,829 16,865 5,500 63,169 81,406
22,700 20,133 11,570 6,570 60,973 63,065
16,115 12,433 5,220 7,225 40,993 41,667
12,895 12,010 2,485 3,425 30,815 32,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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