AoeStats
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Black Forest

503939104Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 23m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
829
+5
🇨🇴 Persians · Colombia
810
+5
🇲🇽 Inca · Mexico
732
+7
🇨🇴 Turks · Colombia
477
+17
🇨🇳 Bulgarians · China
563
-11
🇨🇴 Byzantines · Colombia
520
-8
🇨🇳 Shu · China
508
-8
🇨🇱 Japanese · Chile
506
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 467 11:52 17:09 ⛏ Fast Castle
18 410 16:58 ⚔ Fish Boom into M@A
16 370 15:52 ⚔ Scout Rush
12 286 17:50
11 252 15:34 19:40 ⛏ Fast Castle
2 37
1 28
0 7

Resources

Player Food Wood Gold Stone Spent Collected
5,175 4,095 200 200 9,670 11,821
4,215 4,753 285 0 9,253 11,666
4,690 1,658 1,060 690 8,098 8,673
3,050 1,851 100 0 5,001 5,897
1,300 486 50 0 1,836 2,503
250 100 50 0 400 220
0 75 0 0 75 153
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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