AoeStats
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503938903Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 56m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
584
+18
🇨🇱 Franks · Chile
572
+18
🇨🇱 Vikings · Chile
686
-21
🇨🇱 Huns · Chile
551
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,003 11:25 22:43 37:12 ⛏ Fast Castle
17 947 13:13 27:39 44:01 ⚔ Scout Rush
12 673 11:26 22:23 37:36 ⚔ Scout Rush
8 431 12:23 33:32 52:38 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,425 24,292 13,505 3,970 57,192 85,284
19,760 17,421 9,990 1,235 48,406 51,463
13,270 9,525 6,785 1,775 31,355 34,398
9,755 7,700 4,495 100 22,050 29,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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