AoeStats
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MegaRandom

503938704Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 31m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
949
+8
🇦🇷 Franks · Argentina
912
+10
🇦🇷 Ethiopians · Argentina
821
+14
🇦🇷 Lithuanians · Argentina
776
+15
vs
🇺🇸 Franks · United States
801
-13
🇨🇦 Goths · Canada
794
-13
784
-12
🇲🇽 Mongols · Mexico
705
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 728 10:49 18:53 — ⛏ Fast Castle
16 505 11:47 20:50 — ⚔ FC into Scouts
14 429 11:06 18:41 — ⛏ Fast Castle
11 356 11:48 17:20 — ⛏ Fast Castle
11 340 9:52 19:47 — ⛏ Fast Castle
11 330 12:14 23:54 — ⚔ M@A FC
10 318 11:12 17:28 30:36 ⛏ Fast Castle
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,885 5,110 4,565 100 18,660 20,879
8,325 6,475 2,345 1,060 18,205 21,565
8,880 5,332 1,220 760 16,192 18,540
7,175 3,540 2,680 750 14,145 15,974
6,515 4,671 1,750 1,085 14,021 16,412
6,335 4,628 1,235 100 12,298 14,024
4,200 1,990 795 650 7,635 7,693
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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