AoeStats
← lesterwood

Black Forest

503938248Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
294
+24
🇦🇷 Maya · Argentina
294
+24
🇨🇱 Mongols · Chile
530
-26
🇨🇱 Magyars · Chile
422
-22
Player eAPM Actions Feudal Castle Imperial Opening
16 723 14:56 24:31 ⛏ Fast Castle
15 685 18:36 27:24 ⛏ Fast Castle
15 680 10:55 19:41 40:49 ⚔ FC into Scouts
6 300 16:58 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,445 8,023 6,175 2,300 26,943 30,906
13,665 10,800 1,800 450 26,715 31,462
9,595 7,568 5,415 875 23,453 28,583
5,150 3,463 1,040 180 9,833 13,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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