AoeStats
← Baruchiev

Arabia

503938007Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 26m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1010
+18
🇨🇱 Mapuche · Chile
989
+18
🇦🇷 Ethiopians · Argentina
1050
-18
🇦🇷 Magyars · Argentina
1040
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 772 10:22 23:53 ⚔ Scout Rush
23 603 10:23 16:50 ⛏ Fast Castle
21 561 10:43 19:57 ⛏ Fast Castle
19 508 10:03 20:14 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,990 3,065 1,540 650 10,245 11,058
5,290 4,041 520 100 9,951 11,322
4,330 3,943 710 660 9,643 10,997
3,625 2,627 385 2,175 8,812 10,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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