AoeStats
← AgeOf60_GrandpaTV

Arabia

503937493Analyzed
1v1 RM · 7d ago on Sep 3, 2026· 46m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1229
+14
🇲🇽 Maya · Mexico
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,574 9:06 25:20 43:23 ⚔ M@A into Skirms
43 1,993 9:45 22:26 44:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,855 13,685 6,615 1,530 37,685 41,623
10,150 9,808 8,945 2,050 30,953 34,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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