AoeStats
← muelaluis19

Arena

503936699Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 99m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Cumans · Venezuela
734
+11
🇺🇸 Slavs · United States
598
+18
vs
🇲🇽 Persians · Mexico
638
-15
🇵🇪 Vietnamese · Peru
613
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,667 10:07 19:07 38:52 ⛏ Fast Castle
23 2,283 10:54 23:51 31:01
22 2,153 13:23 35:05 53:26 ⚔ Archers into Towers into Skirms
12 1,183 11:04 16:45 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,385 45,080 12,165 6,310 151,940 172,390
40,150 38,295 30,315 3,965 112,725 115,078
38,790 34,789 16,135 4,100 93,814 103,636
16,525 20,300 10,895 1,550 49,270 82,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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