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Arena

503936699Analyzed
2v2 RM · 13h ago on Sep 3, 2026· 99m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Cumans · Venezuela
734
+11
🇺🇸 Slavs · United States
598
+18
🇲🇽 Persians · Mexico
638
-15
🇵🇪 Vietnamese · Peru
613
-14
Player eAPM Actions Feudal Castle Imperial Opening
muelaluis19 Persians
27 2,667 10:07 19:07 38:52 ⛏ Fast Castle
Northstar2 Slavs
23 2,283 10:54 23:51 31:01
Lheudrin Cumans
22 2,153 13:23 35:05 53:26 ⚔ Archers into Towers into Skirms
Patt Vietnamese
12 1,183 11:04 16:45 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,535 45,080 12,265 6,310 152,190 172,640
40,150 38,295 30,315 3,965 112,725 115,078
44,290 35,939 17,915 4,100 102,244 112,066
17,025 20,300 10,895 1,550 49,770 82,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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