AoeStats
← SiegeOfTyre

MegaRandom

503936325Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 102m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
735
+15
🇺🇸 Romans · United States
628
+19
vs
🇨🇱 Britons · Chile
707
-17
🇺🇾 Japanese · Uruguay
706
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 3,077 11:48 19:02 39:42 ⛏ Fast Castle
26 2,642 10:14 19:53 38:47 ⛏ Fast Castle
21 2,118 11:17 15:35 35:32 ⛏ Fast Castle
15 1,537 11:14 18:49 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,035 52,560 32,915 5,900 156,410 201,083
49,670 54,090 30,695 5,550 140,005 179,506
51,610 41,876 19,545 6,645 119,676 138,736
19,140 41,198 30,075 4,150 94,563 99,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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