AoeStats
← CaptOblivious

MegaRandom

503936284Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 54m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
692
+6
🇧🇷 Goths · Brazil
666
+7
🇦🇷 Khmer · Argentina
624
+8
🇺🇸 Bohemians · United States
527
-9
🇨🇦 Jurchens · Canada
461
-8
🇮🇩 Maya · Indonesia
340
-4
Player eAPM Actions Feudal Castle Imperial Opening
49 2,657 9:38 22:19 38:36 ⚔ Archer Rush
16 888 11:23 28:34 37:56 ⚔ Skirmisher Rush
16 893 12:09 25:50 41:25 ⛏ Fish Boom into Fire Galleys FC
15 792 12:54 19:27 34:22 ⛏ Fast Castle
15 813 11:51 17:18 36:13 ⛏ Fast Castle
14 754 12:51 17:48 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,620 12,543 12,370 2,250 58,783 68,468
17,025 24,465 13,055 1,600 56,145 69,722
16,440 17,210 9,260 850 43,760 57,742
13,100 18,890 8,415 2,420 42,825 61,849
14,425 15,665 7,580 4,950 42,620 50,780
11,780 16,705 10,275 1,600 40,360 47,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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