AoeStats
← B3Guy

MegaRandom

503935299Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 75m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
819
+17
🇺🇸 Mongols · United States
816
+17
🇺🇸 Spanish · United States
786
+19
🇺🇸 Huns · United States
786
+19
vs
🇩🇴 Goths · Dominican Republic
912
-21
🇩🇴 Khitans · Dominican Republic
860
-19
🇩🇴 Persians · Dominican Republic
848
-18
🇩🇴 Romans · Dominican Republic
759
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,864 11:46 15:28 31:08 ⛏ Fast Castle
23 1,732 12:03 18:34 41:44 ⛏ Fast Castle
19 1,415 11:38 16:10 42:37 ⛏ Fast Castle
18 1,338 10:08 23:37 35:41
11 808 12:37 29:41 60:30 ⚔ Scouts into Archers
9 679 12:18 26:56 — ⛏ Fast Castle
8 580 15:07 26:48 — ⚔ Scout Rush
7 530 14:08 22:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,815 23,725 38,005 4,955 110,500 111,384
17,400 33,200 25,980 4,300 80,880 109,702
28,765 22,055 11,035 1,275 63,130 63,761
23,940 11,340 17,145 1,800 54,225 62,134
19,105 12,645 5,790 3,180 40,720 41,145
21,050 8,420 8,620 1,150 39,240 49,336
9,570 11,025 4,935 1,650 27,180 38,503
14,645 5,005 2,495 1,600 23,745 27,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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