AoeStats
← CAR FUHRK

African Clearing

503935261Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 23m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
884
+18
🇦🇺 Britons · Australia
882
+18
🇲🇽 Burgundians · Mexico
942
-53
🇨🇷 Franks · Costa Rica
923
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 553 12:58 20:02 ⛏ Fast Castle
20 482 13:28 19:08 ⛏ Fast Castle
12 292 14:15 22:14 ⚔ Scout Rush
11 251 16:30 23:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,265 2,343 630 650 7,888 8,620
4,010 2,730 250 330 7,320 7,769
3,640 2,450 650 300 7,040 7,116
3,650 1,700 325 200 5,875 7,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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