AoeStats
← Fercho083

Black Forest

503935232Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
779
+9
🇹🇼 Tupi · Taiwan
710
+12
🇨🇴 Bohemians · Colombia
676
-12
🇺🇸 Wei · United States
570
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,468 13:49 21:44 35:52 ⚔ Archers FC
23 1,194 13:04 22:43 35:36 ⚔ Archer Rush
22 1,146 12:31 22:12 39:09
21 1,084 12:44 19:13 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,270 17,662 13,935 4,000 58,867 68,812
15,750 19,718 6,025 1,635 43,128 51,426
16,990 9,418 9,415 3,155 38,978 54,341
13,100 14,391 6,690 1,500 35,681 45,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.