AoeStats
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Black Forest

503935073Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 50m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
752
+17
🇲🇽 Goths · Mexico
741
+17
🇲🇽 Malay · Mexico
733
+17
🇨🇴 Bohemians · Colombia
832
-20
🇨🇴 Persians · Colombia
769
-17
🇨🇴 Vietnamese · Colombia
691
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,092 10:37 18:50 28:21 ⛏ Fast Castle
20 998 16:44 23:31 27:29 ◆ FC into Fast Imp
19 952 14:02 24:11 43:55 ⛏ Fast Castle
18 918 15:56 21:36 33:56 ⛏ Fast Castle
17 846 13:51 22:53 41:00 ⛏ Fast Castle
12 589 12:55 23:03 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,985 10,893 11,770 2,050 51,698 57,206
25,370 9,095 11,745 4,000 50,210 62,089
21,280 14,483 8,870 3,195 47,828 58,768
20,000 14,138 10,740 1,880 46,758 57,337
15,515 17,538 8,655 2,995 44,703 63,025
14,250 13,159 6,525 1,900 35,834 36,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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