AoeStats
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African Clearing

503934693Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 64m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1097
+8
🇨🇱 Ethiopians · Chile
1056
+9
🇨🇱 Burgundians · Chile
783
+27
🇺🇸 Jurchens · United States
929
-14
🇪🇨 Lithuanians · Ecuador
888
-12
🇲🇽 Teutons · Mexico
868
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,639 12:19 18:24 44:07 ⛏ Fast Castle
32 2,071 14:52 26:59 42:46 ⚔ Archer Rush
23 1,467 14:18 26:44 45:11
22 1,397 14:00 23:45 40:00 ⚔ M@A FC
11 731 16:08 27:31 50:25 ⚔ FC into Scouts
11 685 14:54 24:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,705 19,900 15,290 2,505 58,400 78,299
15,420 23,010 11,090 5,010 54,530 64,296
19,120 14,580 9,235 1,700 44,635 44,951
16,800 10,911 8,470 2,400 38,581 51,381
16,225 8,414 9,315 2,310 36,264 40,513
8,765 3,965 1,550 1,660 15,940 26,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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