AoeStats
← IcePic

Enclosed

503934644Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
902
+15
🇵🇦 Khmer · Panama
896
+15
🇨🇦 Spanish · Canada
873
-15
🇨🇦 Bulgarians · Canada
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,971 10:01 22:06 36:54 ⚔ Scouts into Skirms
28 1,335 9:34 17:14 40:01 ⛏ Fast Castle
26 1,246 13:20 22:20 41:21 ⚔ Drush
23 1,131 11:35 16:49 43:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 18,186 10,740 2,250 49,221 54,894
18,750 12,126 12,140 3,160 46,176 51,687
21,715 10,170 8,790 2,155 42,830 47,985
13,905 6,055 5,175 2,405 27,540 30,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.