AoeStats
← SunshinySole59

Arabia

503933907Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
978
+17
🇺🇸 Japanese · United States
968
+17
vs
🇨🇴 Mongols · Colombia
1026
-18
🇨🇴 Berbers · Colombia
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,792 11:12 21:09 50:34 ⚔ Skirmisher Rush
40 2,180 10:53 19:20 43:40 ⚔ FC into Scouts
28 1,507 11:56 23:55 43:49 ⚔ Archer Rush
18 967 11:16 23:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,275 16,501 6,940 2,250 53,966 63,676
15,885 15,639 11,525 2,250 45,299 52,394
15,805 15,371 5,845 2,375 39,396 44,488
17,380 10,932 3,765 1,600 33,677 40,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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