AoeStats
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Black Forest

503933701Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 25m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
845
+14
🇨🇴 Khmer · Colombia
775
+18
🇨🇷 Dravidians · Costa Rica
773
+18
🇲🇽 Inca · Mexico
732
+20
🇨🇴 Cumans · Colombia
867
-20
🇮🇳 Burgundians · India
851
-19
🇨🇦 Persians · Canada
794
-17
🇨🇦 Bohemians · Canada
729
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 446 14:37
17 429 11:43 20:51 ⛏ FC into Fish Boom
17 427 12:27 19:08 ⛏ Fast Castle
14 348 20:40
12 301 14:03 18:57 ⛏ Fast Castle
11 275
10 249 9:29
9 234 12:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,685 3,556 1,620 770 11,631 12,953
4,200 5,078 200 280 9,758 11,277
4,600 3,040 245 100 7,985 9,190
4,725 2,054 0 0 6,779 7,650
3,425 2,238 290 125 6,078 7,283
2,800 2,842 250 125 6,017 6,992
2,855 1,822 50 130 4,857 5,922
900 391 0 5 1,296 1,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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