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Arabia

503933627Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 45m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1014
+14
🇨🇳 Maya · China
990
+15
🇺🇸 Hindustanis · United States
960
+17
vs
🇹🇷 Persians · Türkiye
1008
-37
🇹🇷 Ethiopians · Türkiye
976
-15
🇹🇷 Khmer · Türkiye
940
-41
Player eAPM Actions Feudal Castle Imperial Opening
38 1,699 11:42 22:18 40:30 ⚔ Archer Rush
25 1,150 11:22 27:27 — ⚔ Archer Rush
22 984 11:29 15:06 36:07 ⛏ Fast Castle
19 847 12:50 29:27 — ⚔ Skirmisher Rush
17 745 12:47 23:44 34:04 ⛏ Fast Castle
17 745 10:31 19:34 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,300 13,227 10,225 850 51,602 55,926
16,630 7,380 9,570 2,800 36,380 42,416
9,160 8,873 4,010 1,200 23,243 26,517
6,000 9,124 5,630 985 21,739 23,131
8,480 6,930 5,525 0 20,935 21,085
7,900 7,200 2,500 2,150 19,750 22,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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