AoeStats
← Firebird1919

Arena

503933468Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 70m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
839
+14
🇨🇱 Britons · Chile
826
+14
🇺🇸 Celts · United States
818
-15
🇺🇸 Malay · United States
758
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,260 12:23 16:57 28:31 ⛏ Fast Castle
15 1,070 13:52 16:58 33:05 ⛏ Fast Castle
13 931 11:11 18:23 45:52 ⛏ Fast Castle
11 797 13:30 21:21 50:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,645 11,820 21,845 4,230 85,540 113,049
29,025 23,695 14,210 5,005 71,935 84,740
26,365 24,335 9,625 2,150 62,475 66,953
22,095 19,775 11,845 4,400 58,115 91,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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