AoeStats
← FatalDreamz7

Black Forest

503933290Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
708
+18
🇺🇸 Sicilians · United States
657
+20
🇺🇸 Turks · United States
765
-20
🇺🇸 Turks · United States
718
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,024 11:12 20:34 44:21
18 994 14:44 23:25 49:00 ⛏ Fast Castle
11 582 12:01 28:15 42:07 ⛏ Fast Castle
11 568 13:52 26:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,550 10,688 10,365 2,700 42,303 43,926
17,115 10,675 8,640 3,050 39,480 50,139
14,700 10,417 4,530 4,045 33,692 34,943
10,225 8,157 2,240 895 21,517 24,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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