AoeStats
← Gandaro S

Arabia

503933161Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 69m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
841
+16
🇨🇱 Slavs · Chile
809
+18
🇨🇱 Goths · Chile
786
+19
🇦🇷 Celts · Argentina
850
-18
🇦🇷 Japanese · Argentina
848
-18
🇦🇷 Bulgarians · Argentina
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,193 9:38 24:20 40:42 ⚔ Scout Rush
28 1,932 11:01 21:06 39:48 ⚔ M@A Rush
19 1,305 12:35 16:58 37:20 ⛏ Fast Castle
17 1,144 10:50 22:17 47:13 ⚔ Drush FC
13 881 12:23 23:54 59:36
10 695 11:55 18:34 68:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,110 26,810 17,475 3,580 72,975 80,896
25,585 18,365 16,805 8,700 69,455 88,286
21,335 18,498 7,005 2,450 49,288 54,757
19,770 12,835 11,225 3,550 47,380 50,051
18,390 17,630 6,915 3,200 46,135 54,518
17,795 8,861 4,270 2,075 33,001 36,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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