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Black Forest

503933073Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 46m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
538
+12
🇲🇽 Bulgarians · Mexico
434
+18
🇧🇷 Gurjaras · Brazil
478
-16
🇨🇱 Koreans · Chile
436
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 981 13:47 25:22 40:07 ⛏ Fast Castle
12 555 14:13 30:52 40:05 ⚔ Skirms into Archers
12 538 14:26 23:49 42:47 ⛏ Fast Castle
9 432 11:13 29:59 37:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,740 12,840 6,545 1,270 40,395 47,493
15,320 12,996 5,140 2,805 36,261 39,076
13,965 9,955 8,890 900 33,710 40,090
9,530 7,873 5,135 1,920 24,458 29,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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