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African Clearing

503932782Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
901
+15
🇨🇱 Magyars · Chile
879
+16
🇨🇱 Vietnamese · Chile
847
+17
🇲🇽 Inca · Mexico
833
+18
🇲🇽 Burgundians · Mexico
884
-17
🇺🇸 Khmer · United States
884
-17
🇨🇳 Huns · China
867
-16
🇨🇱 Georgians · Chile
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,868 14:11 19:07 42:56 ⛏ Fast Castle
29 1,246 17:31 23:03 ⛏ Fast Castle
28 1,228 16:34 30:39 ⚔ M@A into Scouts into Towers
27 1,161 16:46 21:58 42:38 ⛏ Fast Castle
18 776 14:06 25:53 ⚔ Scouts into Skirms
16 704 14:07 25:32 ⛏ Fast Castle
10 429 18:15 23:16 ⛏ Fast Castle
9 404 15:42 18:54 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,355 11,775 3,170 1,595 31,895 32,825
7,775 12,855 7,910 1,050 29,590 29,548
15,720 8,311 1,825 1,175 27,031 30,372
8,850 6,680 2,920 2,350 20,800 21,462
7,500 7,743 2,570 1,180 18,993 20,895
7,265 5,546 1,450 1,105 15,366 16,237
6,125 4,658 200 645 11,628 15,340
5,625 4,070 1,130 300 11,125 11,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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