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African Clearing

503931207Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 77m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1079
+15
🇺🇸 Poles · United States
1069
+16
🇺🇸 Lithuanians · United States
1067
+16
🇦🇷 Wei · Argentina
1019
+18
🇦🇷 Goths · Argentina
1179
-20
🇦🇷 Huns · Argentina
1169
-20
🇦🇷 Maya · Argentina
1121
-19
🇦🇷 Inca · Argentina
798
-6
Player eAPM Actions Feudal Castle Imperial Opening
43 3,322 15:25 27:28 37:58 ⚔ Scout Rush
38 2,954 13:20 27:12 ⚔ Archer Rush
37 2,920 12:54 18:20 44:25 ⛏ Fast Castle
35 2,741 12:51 24:42 45:30 ⚔ Archer Rush
20 1,549 15:56 23:20 40:32 ⛏ Fast Castle
19 1,513 16:06 24:40 48:52 ⚔ Towers FC
18 1,438 14:29 18:16 51:19 ⚔ FC into Scouts
15 1,193 17:01 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,085 26,265 44,045 7,750 134,145 141,638
59,070 31,081 34,630 1,600 126,381 133,591
50,820 26,450 24,570 1,800 103,640 114,616
26,645 25,801 14,885 3,945 71,276 75,608
33,090 13,535 9,010 1,200 56,835 58,433
15,965 12,155 2,170 3,100 33,390 33,586
12,940 6,950 3,915 1,625 25,430 28,493
13,235 9,540 1,520 490 24,785 25,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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