AoeStats
← Owen Guillermo Crippa

MegaRandom

503931098Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 33m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1404
+13
🇦🇷 Celts · Argentina
1392
+14
🇦🇷 Burmese · Argentina
1363
+15
🇦🇷 Jurchens · Argentina
1344
+16
vs
🇦🇷 Koreans · Argentina
1361
-15
🇲🇽 Georgians · Mexico
1356
-15
🇦🇷 Khitans · Argentina
1342
-14
🇨🇴 Magyars · Colombia
1327
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,273 9:21 25:45 — ⚔ Archer Rush
59 1,999 9:08 26:08 — ⚔ Archer Rush
51 1,715 8:49 21:41 — ⚔ Scout Rush
40 1,361 8:53 26:32 — ⚔ Scout Rush
32 1,092 10:31 14:25 — ⛏ Fast Castle
24 796 10:40 22:14 — ⚔ Scout Rush
21 711 10:14 — — ⚔ M@A into Archers
20 680 8:56 26:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,920 6,437 3,270 200 21,827 22,812
10,630 6,932 2,725 265 20,552 22,133
5,650 9,295 2,150 1,400 18,495 18,928
9,915 4,425 3,600 160 18,100 19,428
4,985 7,356 4,770 225 17,336 19,419
5,775 7,713 2,880 105 16,473 17,823
4,630 4,059 2,505 125 11,319 11,449
2,895 2,465 1,005 0 6,365 7,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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