AoeStats
← Mr. Charles

African Clearing

503931042Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1536
+15
1491
+17
🇦🇷 Berbers · Argentina
1463
+18
🇨🇴 Maya · Colombia
1438
+21
vs
🇺🇸 Koreans · United States
1572
-20
🇺🇸 Italians · United States
1537
-19
🇺🇸 Turks · United States
1501
-17
🇨🇱 Spanish · Chile
1461
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,421 11:41 16:34 40:17 ⛏ Fast Castle
40 2,088 11:54 22:11 35:47 ⚔ Scout Rush
39 2,030 12:46 16:54 35:08 ⛏ Fast Castle
39 2,033 15:14 19:05 46:05 ⛏ Fast Castle
35 1,818 14:50 18:18 36:03 ⛏ Fish Boom FC
34 1,765 12:07 24:54 40:25 ⚔ Scout Rush
33 1,729 13:29 17:23 42:06 ⛏ Fast Castle
25 1,320 12:58 19:25 48:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,490 40,878 12,635 5,850 82,853 82,533
43,875 15,175 17,615 4,500 81,165 87,471
22,140 26,067 11,565 3,065 62,837 80,160
15,390 20,248 13,715 3,850 53,203 70,129
20,535 14,768 11,800 2,450 49,553 61,470
13,250 19,763 8,050 2,250 43,313 48,427
20,215 17,178 3,315 2,580 43,288 45,552
18,395 12,154 4,040 1,250 35,839 39,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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