AoeStats
← Capiango2.0

African Clearing

503930710Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1203
+13
🇺🇸 Saracens · United States
1159
+15
🇺🇾 Portuguese · Uruguay
1151
+17
🇦🇷 Turks · Argentina
1123
+16
🇲🇽 Malay · Mexico
1176
-17
🇺🇸 Teutons · United States
1141
-15
🇺🇸 Gurjaras · United States
1125
-14
🇺🇸 Huns · United States
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,922 13:01 20:12 39:00 ⚔ Scout Rush
30 1,363 15:13 19:57 38:30 ⛏ Fast Castle
29 1,309 12:54 24:10 44:16 ⚔ Scout Rush
27 1,218 14:34 18:22 37:03 ⛏ Fast Castle
21 933 12:51 18:38 40:16 ⛏ Fast Castle
19 853 13:09 21:30 44:16 ⛏ Fast Castle
16 724 13:08 26:26 39:28
15 659 13:52 18:23 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 11,465 10,925 2,300 42,845 45,751
18,355 11,303 9,065 2,590 41,313 48,560
19,655 11,451 5,590 2,525 39,221 43,672
17,695 10,705 7,215 3,260 38,875 42,138
13,190 6,276 6,455 2,450 28,371 31,969
15,040 7,501 3,180 2,350 28,071 30,297
11,300 8,752 3,640 1,800 25,492 27,685
8,340 8,300 3,435 2,070 22,145 23,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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