AoeStats
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Nomad

503930591Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 28m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
903
+13
🇵🇪 Slavs · Peru
885
+14
🇺🇸 Persians · United States
861
+15
🇨🇭 Sicilians · Switzerland
860
+15
🇺🇸 Japanese · United States
1000
-72
🇺🇸 Spanish · United States
822
-36
🇺🇸 Byzantines · United States
769
-18
🇺🇸 Gurjaras · United States
769
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 596 20:12 ⚔ M@A Rush
17 491 16:07 21:40 ⛏ Fish Boom FC
16 447 16:22 ⚔ M@A Rush
16 446 21:44 ⚔ Drush into Fish Boom
15 426 16:17 23:20 ⛏ Fish Boom FC
10 288 17:02
9 247 12:58 24:43 ⚔ FC into Skirms
5 143 19:21

Resources

Player Food Wood Gold Stone Spent Collected
5,945 6,385 670 1,075 14,075 15,186
6,050 6,326 745 625 13,746 16,262
4,190 3,625 300 625 8,740 10,892
4,580 3,060 395 300 8,335 8,945
2,975 3,283 295 270 6,823 7,963
2,875 2,681 150 370 6,076 7,472
2,625 2,341 40 255 5,261 7,205
2,300 1,975 350 100 4,725 5,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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