AoeStats
← [PVS] Manu_X

Arabia

503930530Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 31m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1040
+13
🇺🇸 Lithuanians · United States
1003
+15
🇨🇱 Japanese · Chile
978
-14
🇨🇴 Persians · Colombia
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 997 10:43 23:04 ⚔ Archer Rush
29 886 10:13 ⚔ Skirmisher Rush
21 642 11:56 22:50 ⚔ Drush FC into Scouts into Skirms
18 555 13:43 26:18 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,720 6,445 4,160 0 16,325 18,297
7,295 4,143 610 125 12,173 12,821
4,755 4,256 1,185 130 10,326 11,447
4,775 3,692 50 125 8,642 10,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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