AoeStats
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Arabia

503930051Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 65m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
827
+15
🇦🇷 Lithuanians · Argentina
797
+16
🇦🇷 Goths · Argentina
797
+16
🇧🇴 Lithuanians · Bolivia
819
-16
🇧🇴 Burgundians · Bolivia
812
-16
🇧🇴 Hindustanis · Bolivia
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,793 9:15 21:43 39:24 ⚔ Scout Rush
25 1,648 11:25 20:14 36:41
25 1,637 9:40 22:13 49:59 ⚔ Scout Rush
13 859 10:41 23:33 36:25 ⚔ M@A FC
12 769 10:58 22:39 46:14 ⚔ Archer Rush
12 763 13:13 21:07 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,865 17,176 11,935 2,255 56,231 74,382
25,115 10,560 7,670 2,175 45,520 70,877
20,195 12,359 10,110 2,050 44,714 58,711
16,770 12,410 7,540 3,005 39,725 44,670
13,860 10,960 6,250 1,570 32,640 39,674
10,840 5,825 5,315 2,050 24,030 27,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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