AoeStats
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Black Forest

503929843Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 68m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
618
+15
🇦🇺 Ethiopians · Australia
615
+16
🇨🇱 Slavs · Chile
560
+19
vs
🇺🇸 Mongols · United States
632
-18
🇺🇸 Bohemians · United States
596
-16
🇺🇸 Poles · United States
594
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,685 12:56 19:59 38:08 ⛏ Fast Castle
23 1,567 13:39 23:03 42:10 ⛏ Fast Castle
16 1,123 11:39 21:59 36:41 ⛏ Fast Castle
15 999 14:36 23:09 40:47 ⛏ FC into Fish Boom
12 841 13:43 23:06 38:10 ⛏ Fast Castle
11 787 15:26 29:30 55:12 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,385 36,023 23,085 3,880 101,373 135,385
29,880 31,890 24,950 4,315 91,035 101,642
29,525 22,622 15,360 5,345 72,852 83,903
20,710 25,312 10,020 3,820 59,862 70,084
24,690 12,225 13,295 2,760 52,970 62,597
12,600 19,519 14,565 1,770 48,454 79,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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