AoeStats
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Highland

503929729Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 13m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1305
+12
🇦🇷 Gurjaras · Argentina
1169
+18
vs
🇦🇷 Franks · Argentina
1228
-16
🇨🇳 Goths · China
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 837 10:26 — — ⛏ Fish Boom FC
48 640 8:34 — — ⚔ Scout Rush
37 496 9:03 — — ⚔ Scout Rush
25 330 10:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,900 1,449 200 0 4,549 4,714
2,740 1,523 70 0 4,333 4,188
1,840 1,399 50 125 3,414 3,557
2,120 1,136 50 0 3,306 3,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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