AoeStats
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African Clearing

503929544Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1626
+11
🇨🇦 Maya · Canada
1611
+11
🇺🇸 Romans · United States
1560
+14
🇨🇦 Koreans · Canada
1481
+17
🇲🇽 Gurjaras · Mexico
1582
-17
🇺🇾 Hindustanis · Uruguay
1534
-14
🇲🇽 Vietnamese · Mexico
1489
-12
🇦🇷 Mongols · Argentina
1420
-10
Player eAPM Actions Feudal Castle Imperial Opening
75 3,371 11:35 25:46 43:25 ⚔ Scout Rush
58 2,597 12:03 23:54 ⚔ M@A Rush
54 2,439 13:51 17:50 40:44 ⛏ Fast Castle
44 1,991 11:50 27:28 43:54 ⚔ Scout Rush
42 1,890 12:22 19:51 ⚔ Scout Rush
38 1,686 13:03 42:48 ⚔ Archers into Skirms
34 1,536 13:05 17:21 39:35
20 905 14:08 20:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,600 21,295 8,055 1,600 43,550 45,149
23,510 11,053 6,320 1,070 41,953 46,443
15,850 11,310 10,085 2,350 39,595 44,250
17,055 12,879 2,785 1,355 34,074 38,481
16,685 12,038 4,420 300 33,443 39,725
15,345 6,508 8,135 2,395 32,383 34,711
9,445 6,333 3,310 1,800 20,888 22,724
6,575 4,790 975 405 12,745 12,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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