AoeStats
← Corxea

Arabia

503928588Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 45m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
963
+15
🇨🇱 Poles · Chile
961
+15
🇦🇷 Vietnamese · Argentina
934
-15
🇦🇷 Portuguese · Argentina
933
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,344 9:34 23:05 41:20 ⚔ Scout Rush
28 1,259 11:08 21:08 44:54
20 924 10:44 22:32 40:33
18 801 11:27 20:23

Resources

Player Food Wood Gold Stone Spent Collected
14,500 6,165 9,895 2,050 32,610 34,258
9,510 9,360 4,700 2,050 25,620 27,935
8,035 8,729 3,030 1,635 21,429 27,652
6,005 8,070 2,895 2,250 19,220 22,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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