AoeStats
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Arabia

503928577Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
837
+13
🇨🇴 Bohemians · Colombia
784
+15
🇨🇴 Saracens · Colombia
717
+19
vs
🇨🇦 Maya · Canada
812
-18
🇨🇴 Celts · Colombia
752
-15
🇨🇦 Huns · Canada
743
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 914 12:54 21:23 37:11 ⛏ Fast Castle
19 857 10:45 19:17 32:07 ⛏ Fast Castle
16 724 10:13 21:47 39:18 ⛏ Fast Castle
16 728 12:13 23:38 42:10 ⚔ Scout Rush
13 613 11:47 23:03 36:13
12 545 10:43 20:16 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,015 10,410 7,475 1,925 35,825 46,384
17,085 8,092 8,060 1,620 34,857 41,864
10,685 12,099 8,385 2,880 34,049 37,850
12,735 12,053 7,710 1,500 33,998 37,472
15,805 9,568 5,845 1,800 33,018 38,907
10,800 9,840 4,600 3,550 28,790 41,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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