AoeStats
← LaBoka69

African Clearing

503928277Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 32m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
800
+15
🇧🇷 Mongols · Brazil
714
+18
🇦🇷 Slavs · Argentina
783
-17
🇦🇷 Byzantines · Argentina
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,042 16:26 26:53 ⚔ M@A Rush
18 573 14:52 22:18 ⛏ Fast Castle
15 495 15:16 23:32 ⚔ M@A Rush
13 425 17:04 26:04 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
7,570 4,662 1,020 200 13,452 14,082
4,825 3,605 975 100 9,505 9,861
5,410 2,530 1,205 100 9,245 10,047
3,940 2,650 925 225 7,740 8,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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